using System.Collections;
using System.Collections.Generic;
using UnityEngine;

//简单的跟随玩家敌人

public class Enemy_FollowPlayer : Enemy
{
    protected override void Init(){
        base.Init();
        melee = Bullet.CreatMeleeBullet(this, 0.5f);
    }
    protected override void OnProcess(){
        SmoothMove(ToPlayer(), speed);
    }
}
